
The
Ultimate Guide to Pussers Bones
Webmaster's
Notes
Matelots
are notorious for adopting, then bastardising them to suit, selected
various cultural activities, language and recreational pursuits from
the countries they would travel to most frequently. It then comes as
no surprise, given the British Navy's presence in the Far East in years
past, that Mah-jongg was adopted by British sailors as another game
to fulfil their recreational and gambling needs at sea. Mah-jongg was
played nightly at sea on most Pussers Warships, more often for harmless
recreation but then again for gambling purposes. Pussers nicknamed the
game of Mah Jongg"Bones" for originally the sets of tiles
themselves were made of bone.
Mah-jongg
was played in the ship's messdecks and cafes but since the noise associated
with 'shuffling' the Bones and the players need to call out loudly during
the game many mess members would object, so the game would be shifted
to the Ship's Company Cafe.
The
'Gun' Players and the serious gamblers would always play in the cafe.
Mah-jongg requires a fair amount of space to play comfortably and it
was often difficult to play in a cramped Destroyer messdeck.
Mah
Jongg attracted the big punters and books were kept, where for the day,
big money often changed hands. Playing for ¢1 ( One Cent) per point
over a period of 6 months or more could certainly add up.
Anyone
who is a purist when it comes to playing the ancient game of Mah Jongg
should leave this webpage now for this is the way it was played in the
Royal Australian Navy along with all its unique jargon we make no apologies
for hacking it to pieces.
You
will see at first glance that it looks very complicated and I remember
when I first went to sea and saw the Old Hands playing that I stood
in awe and marvelled at what I thought were a group of geniuses! It
is actually not that hard, although there were many who were competent
players but were unable to keep score properly, not unlike 10 Pin Bowling!
No problems we hope by using this webpage we can teach all young Matelots
the ancient art of Pussers Bones.
I take
this opportunity in thanking all those who had input into preserving
this unique piece of pusser's seagoing folklore. Particulary all those
Gun Plot Mesageboard and Forum Contributors such as - POETC 'Choco'
Munday (who provided this excellently presented description and reference
guide) & Jace, because, YOU ASKED FOR IT!
Author's
Preface
'Bull' May taught
me how to play bones when I was a kellick greeny on the Ibis in 1975.
I had seen it played before, but didn't take much notice as it looked
too hard for me to pick up easily. Long nights at sea on a mine sweeper
and a 'pro' bones player on your watch quickly had me hooked. I asked
Bull where he learnt to play. His reply was something like, "Arrrr,
Knocker White on Curlew taught me a couple a years ago".
So I asked Knocker
next time I saw him.
"Arrrr, learnt
it on me first trip up top on the Queen Bee, Windy Hill taught me"
and so it went. I reckon if I found 'Windy Hill' he would say something
like, "Arrr, Spider Webb got me hooked when it was too rough to
lash me hammock". My theory is that you will never find the origins
of Pussers Bones gameplay resting with any one individual. Instead,
you will see that the rules, the scoring, the terminology and the rate
of play evolved from a standard form of Mah Jong and was polluted by
the things that make being in pussers unique. Handed down by sailors
who went from one ship to another, the rules were surprisingly standard
across the fleet, but were never officially documented. There were rarely
any arguments about their interpretation, because the rules made a sort
of 'sense' when you looked closely. Why?
Well, for starters,
pussers bones acquired the following attributes:
- The
game is fast paced, which sorts the salts from the maccas.
- Playing
requires its own language, like all pussers talk.
- Playing
for money (or a facsimile of money) is compulsory.
Little wonder, then,
that pussers bones took the form that we enjoy today. The rules are
simple, the game is fast and fun, and it fits hand in glove with the
things that make all pussers, past and present, what they are.
This document was
conceived by members of the Gun Plot message board, and is destined
for the Gun Plot web site. Contributions have come from many individuals,
and while I claim the right to be recognised as the author of this document,
it is 'owned' by anyone who ever spent time at sea on the 'Grey Funnel
Line'.
So grab a goffa
and some maccas, or a brew if you like, and learn how to play the timeless
game of pussers bones.
Yours Aye - Frank 'Choco' Mundy
Dem
Bones
We won't dick around
with the difference between 'real' bones and pussers bones. Let's just
say that you make a set of pussers bones by discarding the unwanted
items from a set of store bought Mah Jong tiles. You don't want the
dice, you don't want the little stick things and there are some tiles
that are used for variations of Mah Jong that we are not interested
in. We will only concern ourselves with the tiles needed for pussers
bones.
Note:
Some bones have rounded bamboo backs. These are not recommended,
as they make for unstable walls in 'roughers'. (Heavy Seas)
Minor
Bones
There are three
suits of Minor Bones:
Each suit has four
each of nine bones, numbered one to nine, in other words, each suit
has four ones, four twos, four threes, etc. The suits are known generally
as Minor Bones, but the ones and nines have a higher score than the
rest.
In addition to the
minor bones are Major Bones and Pretties.
Major
Bones
As you can guess,
major bones score higher than minor bones. In addition, major bones
can be mixed in with the suits without risk of a shit tie-up. Major
bones feature heavily in high scoring hands, so expect a degree of difficulty
in playing for majors. Essentially, majors come in two groups:
- Winds.
East (Eddie), West (Wally), North (Normie), South (Sammy).
- Dragons.
Red (Blood), Green (Cabbage), White (Blanket).
There are four of
each major bone in the game.
Pretties
Another set of bones
are the Pretties (or Pretty Bones). Pretties are few and far between,
and score accordingly. They are treated slightly differently to major
bones in that they don't form part of your playing strategy. Rather,
they are the 'icing on the cake' should you pluck the right pretties.
Pretties are divided into groups:
Each group of pretties
have four bones, a set of which is known as Squints. Collect both sets
and you have Double Squints.
Each
of the pretty bones corresponds to a breeze, as follows:
| Flower
|
Season
|
Corresponding
Breeze |
| Plum
|
 |
Spring
|
 |
Eddie
|
| Lily/Orchid
|
 |
Summer
|
 |
Sammy
|
| Chrysanthemum
|
 |
Autumn
|
 |
Wally
|
| Bamboo
|
 |
Winter
|
 |
Normie
|
Therefore,
Eddie's pretties are Plum and Spring.
Names
That Jack Gave (of the Bones)
The Left hand Column
in the table below denotes the "pussers mixed company and politically
correct name" for the Tile or Bone - The center column denotes
Jack's more colourful and risque´ verbal form of ID.
| Sticks
or Chips |
| 1
Stick |
Shitduck
|
 |
| 2
Stick |
Cock
Bone or Slug |
 |
| 3
Stick |
Y
Bone or Jesse |
 |
| 4
Stick |
Box
or Box of Shit |
 |
| 5
Stick |
Fingers
|
 |
| 6
Stick |
Wickets
|
 |
| 7
Stick |
Squadron
|
 |
| 8
Stick |
Gates
|
 |
| 9
Stick |
Top
Wood or All the Wood |
 |
| Nuts
or Balls |
| I
Ball |
Bum
Nut |
 |
| 2
Balls |
Balls
|
 |
| 3
Balls |
Traffic
Lights |
 |
| 4
Balls |
Taxi
|
 |
| 5
Balls |
Spare or Spare Tire |
 |
| 6
Balls |
Jeep |
 |
| 7
Balls |
Dockyard
Crane |
 |
| 8
Balls |
Trolley
Bus |
 |
| 9
Balls |
Top
Hole or All the Balls/holes |
 |
| Ricks
|
| 1
Rick |
Jimmy
Rick |
 |
| 2
Rick |
2
Rick |
 |
| 3
Rick |
3
Rick |
 |
| 4
Rick |
Teeth
|
 |
| 5
Rick |
Five
Rick |
 |
| 6
Rick |
Six
Rick |
 |
| 7
Rick |
Lucky
Rick |
 |
| 8
Rick |
Eight
Rick |
 |
| 9
Rick |
Top
Rick or All The Ricks |
 |
| Dragons
|
| Red
|
Blood
|
 |
| Green
|
Cabbage
or Green Bone |
 |
| White
|
Blanket
|
 |
| Winds
or Breezes |
| North
|
Normie
or Noar me |
 |
| South
|
Sammy
or Suck me |
 |
| East
|
Eddy
or Eat me |
 |
| West
|
Wally
or Wank me |
 |
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